ALIEN 5: ROMULUS Teaser (2024)

“ALIEN 5: ROMULUS” Teaser Treatment & Storyboard (English Version)

Style/Vibe: High-energy hype lines, mixing colloquial urgency with sci-fi terminology—akin to “From the first second, your pulse spikes: this is not what you expected.”
Goal: Provide a treatment and storyboard outline for a teaser trailer for Alien: Romulus (2024), set between Alien (1979) and Aliens (1986). This is an original treatment, not copying any existing script. Information is drawn from public sources and widely known details about the film  


1. Introduction / Teaser Hook

“From frame one: cold metal corridors, faint creaks, and that dread you thought you knew—only this time, it’s closer, darker, and deadlier. Welcome back to the Xenomorph saga.”
Use short, punchy voice-over lines, combined with quick visuals, to immediately signal: this teaser plunges viewers straight into atmosphere, tension, and mystery. 


2. Core References & Citations

  • Plot Placement & Premise: Set between Alien (1979) and Aliens (1986), following a group of young colonists scavenging a derelict space station who unknowingly unleash a terrifying lifeform  

  • Tone & Effects: Blend nostalgic practical effects (facehuggers, chestbursters, slime) with modern filmmaking techniques for intense tension  

  • Design Philosophy: Keep visual nods to original Nostromo-era tech (flickering lights, analog displays) while introducing fresh design details for these “new” Xenomorph variants and environments.


3. Characters & Setting (for Teaser Context)

  • Young Colonist Team: A small ensemble (~6–7) of downtrodden space colonists, each with distinct traits:

    • The Brave but Anxious Protagonist: Eager to prove themselves, but face escalating dread.

    • The Skeptic / Pragmatist: Doubts the mission’s safety, warns others—often ignored.

       
    • The Curious Scientist: Obsessed with data, pokes at things best left alone.

    • The Cynical Operator: Jaded by corporate promises, distrusts Weyland-Yutani.

    • The Empathetic Ally: Tries to keep group together amid panic.

    • The Android / Synthetic Figure: Calm, measured, hints at hidden motives—echoes Ash/Rook archetype.

  • Corporate Overseer (Weyland-Yutani Rep): via comms or brief footage: urgent directives, pressure to retrieve salvage at any cost.

  • The Xenomorph Threat: “New” or variant Xenomorph(s) with familiar silhouette (elongated head, wet sheen, inner jaw) but subtle design twists—teased, not fully revealed.

  • Environment: An abandoned (derelict) space station drifting in darkness—narrow corridors, flickering lights, pools of oily fluid, vents hissing steam.


4. Teaser Structure & Storyboard Scenes

Below is a scene-by-scene breakdown for a teaser trailer (approx. 60–75 seconds). Each “Scene” corresponds to a sequence of shots; alongside, suggestions for storyboard frames/images.

Scene 1: Opening Atmosphere (“Cold Corridor”)

  • Action Description:

    • Visual: Establishing shot of a dark, derelict station corridor. Dim overhead lights flicker; the camera glides slowly, revealing pools of unknown fluid on the floor.

    • Audio / Voice-over: A low, ominous hum. Then a whisper: “You thought you knew space… but darkness hides more than empty metal.”

  • Storyboard Suggestion:

    • Frame 1: Wide shot of corridor, lens flare from a failing light, reflections on wet floor.

    • Frame 2: Close-up: boot stepping into a shallow pool of oily fluid; small splash.

    • Frame 3: POV: a hand reaches out to a console panel—flickers on briefly, screen shows garbled data.

  • Sound Design Notes:

    • Underlying bass drone; intermittent mechanical creaks; subtle heartbeat-like pulse as tension builds.

Scene 2: Character Introductions (“Who Are You?”)

  • Action Description: Rapid cuts introducing each member of the team:

    1. Protagonist: Headshot illuminated by cold blue light; eyes scanning ahead.

    2. Scientist: Handling a sample container; displays curiosity tinged with unease.

    3. Cynic / Operator: Over-the-shoulder shot at a cracked monitor showing schematics of station.

    4. Android-like Figure: Calm profile shot, slight head tilt as if analyzing something off-screen.

    5. Corporate Overseer (via comm link): Fragmented audio & visual glitch: “Retrieve salvage pods. Proceed at all costs.”

    6. Empathetic Ally: Glancing anxiously over shoulder, breathing audible in headset.

  • Voice-over / Text Overlay:

    • VO: “They called it a routine salvage. They were wrong.”

    • Or on-screen text flashes: “ROUTINE? / WRONG.”

  • Storyboard Suggestion:

    • A grid of quick portrait frames, each lasting ~0.5s, with lighting that reveals only part of their faces.

  • Sound Notes:

    • Each cut accompanied by subtle sound cue—a beep, a gasp, a mechanical glitch—to heighten anxiety.